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Every week for more than 13 years, I have been pouring tremendous time, thought, love, and resources into Brain Pickings, which remains free (and ad-free) and is made possible by patronage. It takes me hundreds of hours a month to research and compose, and thousands of dollars to sustain. If you find any joy and solace in this labor of love, please consider becoming a Sustaining Patron with a recurring monthly donation of your choosing, between a cup of tea and a good lunch. Your support really matters. MONTHLY DONATION. “Stop thinking about art works as objects, and start thinking about them as triggers for experiences,” ambient music pioneer Brian Eno.
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It is precisely this ethos that explains Eno’s medium-blind, experience-centric creative impulse underpinning the visual arts career that he undertook in the 1960s, which developed in tandem with his growth as a musician. That is precisely what Christopher Scoates, director of the University Art Museum at California State University, explores with unprecedented depth and dimension in — a magnificent monograph spanning more than four decades of Eno’s music projects and museum and gallery installations, contextualized amidst a wealth of exhibition notes, sketchbook pages, and other never-before-revealed archival materials. Brian Eno lecturing at the MoMA, 1990.In a 2005 interview for the British Arts Council, Eno came to compare his work to that of:John Cage made a choice at a certain point: he chose not to interfere with the music content anymore.
But the approach I have chosen was different from his. I don’t reject interference; I choose to interfere and guide. The music systems designed by Cage are choice-free, he doesn’t filter what comes out of his mind; people have to accept them passively. But my approach is, although I don’t interfere with the completion of a system, if the end result is not good, I’ll ditch it and do something else. This is a fundamental difference between Cage and me. If you consider yourself to be an experimental musician, you’ll have to accept that some of your experiments will fail. Though the failed works might be interesting too, they are not works that you would choose to share with other people or publish.Indeed, one of Eno’s most interesting projects is a mid-1970s collaboration with the German composer Peter Schmidt, who had just finished a set of 64 drawings based on the — the same ancient Chinese text that so inspired Cage.
Eno and Schmidt created a series of art instructions — an underappreciated — titled Oblique Strategies. The project consisted of a set of 115 white cards with simple black text in a deck subtitled Over One Hundred Worthwhile Dilemmas. Though a conceptual art project, the cards were essentially a practical tool for generating ideas, breaking through creative block, and breaking free of stale thought patterns. Donating = lovingEvery week for more than 13 years, I have been pouring tremendous time, thought, love, and resources into Brain Pickings, which remains free (and ad-free) and is made possible by patronage.
Burning Airlines Give You So Much More. Using Oblique Strategies cards to initiate. Download Burnout 3 Ps2 Save Game Free Software; Basic Marketing. Download Oblique Strategies brian eno oblique strategies pdf converter for PC.
It takes me hundreds of hours a month to research and compose, and thousands of dollars to sustain. If you find any joy and solace in this labor of love, please consider becoming a Sustaining Patron with a recurring monthly donation of your choosing, between a cup of tea and a good lunch. Your support really matters.
The Oblique Strategies are a creativity tool designed by Brian Eno and Peter Schmidt. Originally published as a deck of cards, they are intended to provide an extra creative push when working on artistic pursuits under a tight deadline.
When experiencing artist's block, simply draw a card and apply its instructions to the work in progress.The original Oblique Strategies were published in four editions, each one modifying, adding, and removing cards from the set before it. Oblique Strategies for the Palm OS includes multiple databases, allowing you to pick your favorite edition or install a merged list of Strategies from all four.This version of Oblique Strategies for the Palm OS is based on an earlier version written by Dave MacLeod. Many thanks for allowing me to use your code; it was very helpful as I tried to figure out how to program Palm OS applications.Text for this Palm OS version of the Oblique Strategies is from Gregory Taylor's comprehensive Oblique Strategies web site.
Gregory's site is a treasure store of fascinating information about the history and development of the Oblique Strategies, without which I could not have written this program.Oblique Strategies for the Palm OS is distributed under GNU General Public License. If you'd like to take a look at the C source code (or use it for your own nefarious purposes), it's included with the program.
Knock yourself out.This application has been successfully tested on a PalmPilot Pro running Palm OS 2.0, as well as on a Palm IIIx runnning Palm OS versions 3.1, 3.3, and 3.5, as well as versions 1.0 and 3.0 on the Palm OS Emulator. It should run without difficulty on any Palm OS device. If you encounter any errors while running Oblique Strategies, please send me mail at the address listed at the bottom of this page. The Oblique Strategies are a creativity tool designed by Brian Eno and Peter Schmidt. Originally published as a deck of cards, they are intended to provide an extra creative push when working on artistic pursuits under a tight deadline.
When experiencing artist's block, simply draw a card and apply its instructions to the work in progress.The original Oblique Strategies were published in four editions, each one modifying, adding, and removing cards from the set before it. Oblique Strategies for the Palm OS includes multiple databases, allowing you to pick your favorite edition or install a merged list of Strategies from all four.This version of Oblique Strategies for the Palm OS is based on an earlier version written by Dave MacLeod. Many thanks for allowing me to use your code; it was very helpful as I tried to figure out how to program Palm OS applications.Text for this Palm OS version of the Oblique Strategies is from Gregory Taylor's comprehensive Oblique Strategies web site. Gregory's site is a treasure store of fascinating information about the history and development of the Oblique Strategies, without which I could not have written this program.Oblique Strategies for the Palm OS is distributed under GNU General Public License. If you'd like to take a look at the C source code (or use it for your own nefarious purposes), it's included with the program. Knock yourself out.This application has been successfully tested on a PalmPilot Pro running Palm OS 2.0, as well as on a Palm IIIx runnning Palm OS versions 3.1, 3.3, and 3.5, as well as versions 1.0 and 3.0 on the Palm OS Emulator.
It should run without difficulty on any Palm OS device. If you encounter any errors while running Oblique Strategies, please send me mail at the address listed at the bottom of this page.
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